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Delay Time Calculator

Convert BPM to milliseconds for every note value at once — straight, dotted and triplet — so your delay, reverb and LFO lock to the grid instead of fighting it.

One beat (1/4 note)500.00milliseconds at 120 BPM
NoteStraight (ms)Dotted (ms)Triplet (ms)Rate (Hz)
1/12000.003000.001333.330.500
1/21000.001500.00666.671.000
1/4500.00750.00333.332.000
1/8250.00375.00166.674.000
1/16125.00187.5083.338.000
1/3262.5093.7541.6716.000
1/6431.2546.8820.8332.000

Dotted values are 1.5x the straight value; triplets are two-thirds of it. The Hz column is one full cycle per note value, for LFOs and tremolo without host sync. The 1/1 row assumes four beats to a bar.

Who needs BPM to ms conversion

Producers dialling in delay

A delay set by ear lands between subdivisions and blurs the groove. Typing the exact millisecond value makes the repeats fall on the grid, which is the difference between a delay that grooves and one that muddies.

Mix engineers setting reverb

Pre-delay timed to a 1/32 or 1/16 keeps a vocal forward without losing the tail, and a decay timed to a bar clears before the next downbeat. Both need the number, not a guess.

Sound designers timing LFOs

The Hz column is the LFO rate that completes one cycle per note value. Set a filter or tremolo to it and the movement locks to the tempo even when the plugin has no host sync.

Anyone on a plugin without host sync

Plenty of hardware units and older plugins only take raw milliseconds. This is the lookup that gets tempo-locked results out of them anyway.

How delay time is calculated

  1. 1. Enter the tempo

    Type the BPM or hit a preset. Decimals are accepted, which matters when a project sits at something like 128.5 rather than a round number.

  2. 2. One beat becomes the base

    A quarter note is 60,000 divided by the BPM. At 120 BPM that's exactly 500 ms — the number every other value is derived from.

  3. 3. Read the value you need

    Straight values halve as you go down the table. Dotted is 1.5x the straight value; triplet is two-thirds of it. The Hz column is one cycle per note value, for LFOs.

Delay time calculator FAQ

How do I convert BPM to milliseconds?

Divide 60,000 by the BPM to get the length of one quarter-note beat in milliseconds. At 120 BPM that's 500 ms; at 140 BPM it's about 428.57 ms. Every other note value scales from there — an eighth is half a beat, a sixteenth is a quarter of one.

What is a dotted eighth delay and why is it everywhere?

A dot adds half the note's length again, so a dotted eighth is 0.75 of a beat. The repeats land off the straight eighth grid and interlock with it, which creates the galloping rhythmic pattern heard on countless guitar and synth parts. It's the single most-used tempo-synced delay setting.

Which delay time should I use?

For a subtle thickening, a short value like 1/32 or 1/64 reads as ambience rather than a repeat. For rhythmic interest, 1/8 or dotted 1/8. For dub-style washes, 1/4 or longer with high feedback. Slower material generally suits longer values; dense fast material needs shorter ones to avoid clutter.

What do I use the Hz column for?

It's the frequency of one full cycle per note value — the rate to dial into an LFO, tremolo, or auto-filter that has no tempo sync. Set a tremolo to the 1/8 Hz value and it pulses in eighth notes with the track.

How does this apply to reverb?

Two ways. Pre-delay set to a short note value (1/64 to 1/32) separates the source from its tail so vocals stay intelligible. Decay time set so the tail dies just before the next downbeat — often around one bar — keeps the mix from smearing across chord changes.

Does the time signature change these numbers?

The note values themselves don't change — a quarter note is a quarter note at any time signature. What changes is the bar: the 1/1 row assumes four beats per bar, so in 3/4 a bar is three beats, meaning three times the quarter-note value rather than four.

Lock your delay to the grid.

One BPM in, every note value out — straight, dotted, triplet and Hz.

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